Airlines Reservation System in C Language

airlines reservation system project using python
INTRODUCTION:

Airlines Reservation System deals with the various activities related to the flights.

It is a web-based flight booking agency that is used to conduct flight bookings.

Earlier all activities were done manually, which was very time-consuming and costly. But the Airlines Reservation System simplifies the booking process and is helpful for both travel agencies and travelers.

This project is designed in a way that includes faster system accuracy, and reliability, and makes it more informative.

Source Code:
# Importing the libraries codewithcurious.com
import pygame
import time
import random

# Initializing the pygame
pygame.init()

# Dimension of window
width = 600
height = 400

# Creating the game window
screen = pygame.display.set_mode((width, height))

# Setting th Title and icon
pygame.display.set_caption('Snake Game')


# Frames per second controller
c = pygame.time.Clock()

snake_block = 10
snake_speed = 15

# Font style
font_style = pygame.font.SysFont("calibri", 50)
score_font = pygame.font.SysFont("calibri", 20)


# function to display the score
def Your_score(score):
    value = score_font.render("Your Score: " + str(score), True, (0, 0, 0))
    screen.blit(value, [0, 0])


# Function to draw snakes
def snake(snake_block, snake_list):
    for x in snake_list:
        pygame.draw.rect(screen, (0, 255, 0), [x[0], x[1], snake_block, snake_block])


# Function to print the message
def message(msg, color):
    mesg = font_style.render(msg, True, color)
    screen.blit(mesg, [width / 6, height / 3])


# Function for game loop
def gameLoop():
    game_over = False
    game_close = False

    x1 = width / 2
    y1 = height / 2

    x1_change = 0
    y1_change = 0

    snake_List = []
    Length_of_snake = 1

    # Defining food parameters
    foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
    foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0

    # Game Loop
    running = True
    while running:

        while game_close == True:
            screen.fill((0, 0, 0))
            message("You Lost!", (255, 0, 0))
            pygame.display.update()

        #Loop for events
        for event in pygame.event.get():
            # Quit event
            if event.type == pygame.QUIT:
                running = False
            #Keyboard arrow event
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_LEFT:
                    x1_change -= snake_block
                    y1_change = 0
                elif event.key == pygame.K_RIGHT:
                    x1_change += snake_block
                    y1_change = 0
                elif event.key == pygame.K_UP:
                    y1_change -= snake_block
                    x1_change = 0
                elif event.key == pygame.K_DOWN:
                    y1_change += snake_block
                    x1_change = 0

        #Setting the boundaries
        if x1 >= width or x1 < 0 or y1 >= height or y1 < 0:
            game_close = True
        x1 += x1_change
        y1 += y1_change
        screen.fill((255, 255, 255))

        #Drawing the food
        pygame.draw.rect(screen, (0, 0, 0), [foodx, foody, snake_block, snake_block])

        snake_Head = []
        snake_Head.append(x1)
        snake_Head.append(y1)
        snake_List.append(snake_Head)
        if len(snake_List) > Length_of_snake:
            del snake_List[0]

       #For snake to not hit it's own body
        for x in snake_List[:-1]:
            if x == snake_Head:
                game_close = True


        snake(snake_block, snake_List)
        Your_score(Length_of_snake - 1)

        pygame.display.update()

        #Checking same coordinates
        if x1 == foodx and y1 == foody:
            #Making to appear food at random position
            foodx = round(random.randrange(0, width - snake_block) / 10.0) * 10.0
            foody = round(random.randrange(0, height - snake_block) / 10.0) * 10.0
            #increasing the length of snake
            Length_of_snake += 1

        #setting the frames per second
        c.tick(snake_speed)
    #quit event
    pygame.quit()
    quit()


gameLoop()
Explanation:

1. All the required header files are used. As getch() function is used in our code and it is a pre-defined non-standard function that is defined in conio.h header file.

2. Arrays are used for saving the data that the user will input like passport [20], and name [20].

3. do-while loop is used so that it will execute the code block once, before checking the condition is true and then it will repeat the loop as the user require.

4. Switch case is used to handle the cases according to the user’s choice.

5. As users will reserve the seats it decreases the availability of seats by one.

6. Finally the project is ready to serve the Airline Reservation System.

Output:

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